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You are here: Home / Interstellar Marines / Interstellar Marines Update 18: Multiplayer Madness Video

Interstellar Marines Update 18: Multiplayer Madness Video

May 6, 2015 By DanThornton Leave a Comment

Interstellar Marines video covering Update 18, Multiplayer Madness, which reintroduces Deathmatch, Team Deathmatch and Team Domination.

Version: 0.5.18
Released: 22nd April, 2015

What’s New

ADDED: Team Domination, Team Deathmatch and Deathmatch game modes to all multiplayer maps
ADDED: Admins can now change multiplayer mode from within the game
ADDED: Server browser can now filter by region, game mode and server type
ADDED: Sprint strafe
ADDED: Crouch sliding
ADDED: Sprint jump weapon animations
ADDED: Sounds are muffled when AI SARA speaks
ADDED: Additional AI SARA speaks to The NeuroGen Incident
ADDED: Steam achievements from Update 17 to in-game Profile tab
ADDED: Option to turn off auto-refresh for server browser and refresh using a manual button
ADDED: Check added to ensure TPs are not lost during a match
ADDED: Breath on inside of helmet visor when exhausted and HUD is offline
ADDED: Flashlight and laser are now toggleable per weapon
ADDED: New Spearhead bonus content, including 78 new images, audio logs and OTTO speaks from The NeuroGen Incident, and additional items

Improvements

UPDATED: Mainline now compatible with Team Domination and Deadlock
UPDATED: Mainline Winter now compatible with Team Domination and Deadlock
UPDATED: Dynacore now compatible with Team Domination, Team Deathmatch and Deathmatch
UPDATED: Sprint sliding toned down
UPDATED: Walk and run speeds now affected when exhausted
UPDATED: Jump height when exhausted adjusted to always allow jumping onto a railing
UPDATED: Sprint acceleration increased
UPDATED: Keep arms in correct position when sprinting up/down stairs
UPDATED: Head bobbing
UPDATED: Overall tweaks to Accuracy, Sprint and Stamina
UPDATED: Updated SMG, Assault Rifle and suppressor textures
UPDATED: Server sorting defaults to sorting by the number of players per server
UPDATED: Join button colour in the server browser has been changed for clarity

Known Issues

When revived, player may be put into spectator mode. Killing and reviving the affected player corrects this.
Some new achievements and TP rewards may not work. We’re investigating
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
View jittering may occur when jumping on lossy networks
Audio may cut off partially/completely on weapon/helmet sounds
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
Potential to fall through elevator when moving
When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
There may be an intermittent bug in Team Domination where one team always seems to have a player in the zone

Fixes

FIXED: “TPs should no longer be lost”
FIXED: “Keycard in crew quarters in NGI sometimes not appearing”
FIXED: “NGI servers crashing due to excessive logging”
FIXED: “Possible fix to Starcrown servers crashing excessively”
FIXED: “Weapon accuracy / recoil error (many thanks to Guilty for his work on this)”
FIXED: “No longer a 15 second wait to spawn in Playground maps”
FIXED: “Falling through hatch in crashed Megalodon on tutorial level”
FIXED: “Falling through hatch in Megalodon in the Megalodon level in the playground”
FIXED: “Being pushed through elevator floor at the start of the tutorial mission”
FIXED: “Missing glass panes in several locations in the tutorial mission”
FIXED: “Removed access to the separate training areas in the tutorial level”
FIXED: “Location of several occluders in the tutorial level”
FIXED: “Adjusted bounding box in tutorial level”
FIXED: “Boxes near start of tutorial level so players do not get stuck in them”
FIXED: “Spot in Starcrown where a player could exit the map”
FIXED: “Spot in the Mainline maps where a player could exit the map”
FIXED: “Patrol route on top of Mainline coop spawn building to ensure that CTR does not hide at the back where it cannot be shot”
FIXED: “Elimination challenges now rewarding TPs”

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Filed Under: Interstellar Marines, PC, Video Tagged With: interstellar marines, update

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