With the development of any new Call of Duty games being focused on the current (Xbox One and PS4) generation consoles, it’s safe to say that there will be a leap forward graphically – and indeed, rumours are already appearing that Sledgehammer Game’s Call of Duty title this year is a big jump forward.
But instead of waiting for that, Reddit user zhrooms has spent a lot of time and effort to show what Call of Duty Ghosts looks like rendered in 3K. And although it’s a lot of work, it’s pretty impressive,
I have to fly around the map and with each shot try to get a good angle, then it’s a lot of work for each picture in photoshop, I have to sharpen it up because I am then scaling it down to 1920×1080, and before I scale it I have to manually crop it to not get the “Spectator” text in the picture, so I am taking the picture at 2880×1620 but actually what you see is only about 2500×1400, so it’s slightly zoomed to avoid the text, then scaling it down. So imagine that process for all maps, over a hundred pictures, that’s half a days work.
Ignoring the inevitable PC specs war in the Reddit comments, it does make us think that perhaps a modern PC has a sizeable gaming advantage over a console launched in 2005 (Xbox 360) and 2006 (PS3).
Anyone fancy buying us a new gaming rig?

Leave a Reply