The Insurgency WWII Mod ‘Day of Infamy’ is now available without opting into a beta branch of the first person shooter. It’s a community mod project which is open-ended and includes new maps, weapons and other content, some of which is being created by the more than 60,000 people already subscribed to it.
All you need to do to play the Day of Infamy is to subscribe to the mod and its maps on Workshop, and then select it from the Cooperative or Multiplayer menus.
The full changelist which includes Day of Infamy is:
New Gameplay
· New map: Landfall
· Expanded Multiplayer:
o Landfall: Invasion, Push, Skirmish, Occupy and Firefight
· Expanded Cooperative
o Bastogne (Day and Night): Outpost, Conquer
o Landfall: Checkpoint, Conquer
New Weapon Content
· New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
· New foregrip attachment for the Thompson M1928A1.
· New Stielhandgranate model and animations.
User Experience Improvements
· Created voting images for maps.
· Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.
Map Changes
· Bastogne:
o Added truck at A push to provide German forces with a bit more protection when approaching the objective.
o Added a few more bushes throughout the map for cover.
o Improved fog transition from playable level to 3dskybox.
o Replaced some dev textures that were visible for the player.
o Players can no longer hide inside the back of a convoy truck.
· Dog Red:
o Improved cover by the right flank up the hill.
o Improved the right path leading to the rear bunker.
o Optimized performance past the road.
o Added new particle effects in various areas.
o Modified beach bunker floors to force German team to stay close to the edge.
o Fixed other miscellaneous issues.
Community Credits
· Landfall map created by Chief-C.
· Stielhandgranate art created by TKAzA.
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