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You are here: Home / Archives for Thomas Hobbs

Respawn will not unveil an FPS at E3 2012

May 18, 2012 By Thomas Hobbs Leave a Comment

Respawn Entertainment, the studio established by Infinity Ward co-founders Jason West and Vince Zampella, will not reveal their long-awaited FPS at E3 next month. "Some of us will be present at E3, but we won't be showing anything or doing any press related to the game," says Respawn's community boss Abbie Heppe. The studio made up of ex-Call of Duty developers had … [Read more...]

Rare working on FPS for new Xbox

May 18, 2012 By Thomas Hobbs Leave a Comment

It seems the studio behind FPS classic Goldeneye and not-so-good Perfect Dark Zero are hard at work on titles for the next-generation Xbox console. Advertising for a position through game job agency Amiqus, the listing says the developer would favour a candidate with “experience in the action/adventure or FPS genres”. "The successful candidate, ideally with experience in … [Read more...]

FPS Prestige’s Top 10 Call of Duty Multiplayer Maps

May 4, 2012 By Thomas Hobbs 4 Comments

With a decade of online combat under its belt, the Call of Duty series has provided millions of us with unforgettable memories and more importantly; that one special map. Perhaps it became your favourite after securing a giant killstreak, a moment of madness with a throwing knife, an epic clan match win, or even just because of good old fashioned game design. I have set … [Read more...]

What’s next for Duke Nukem?

April 27, 2012 By Thomas Hobbs 1 Comment

"After 15 years of development, Duke Nukem Forever is a worthy successor to PC classic Duke Nukem 3D. With its vast features, intricate level design, genre-defining physics, detailed graphics and excellently-executed sense of humour; 3D Realms has crafted one of the best FPS games of all time." Or that’s how it should have gone. After the universally panned Forever … [Read more...]

One FPS we don’t want to see – Resident Evil 6?

April 16, 2012 By Thomas Hobbs Leave a Comment

In 1996 Capcom made a bold statement with the original Resident Evil, and in an era of Super Mario and Crash Bandicoot, the Japanese developer had gamers too scared to pick up their dual shocks. The survival-horror classic created its unique visceral fear through confrontations in narrow corridors, tense pacing and a lack of noticeable ammunition; experiences embedded into … [Read more...]

Are first person shooters finished until next-gen of consoles?

February 6, 2012 By Thomas Hobbs Leave a Comment

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Something magical happened in 2007 when Infinity Ward changed the rulebook with the original Modern Warfare. With its unique perk system, balanced maps and epic scale; the next generation had found its poster boy. But that was five years ago. Many have become disillusioned at the lack of creativity in nearly every online shooter since. Yes Modern Warfare revolutionised the … [Read more...]

Launch trailer released for Goldeneye Reloaded

November 2, 2011 By Thomas Hobbs Leave a Comment

Activision has released a launch trailer for Goldeneye Reloaded ahead of it's arrival later this week (November 4th). The shooter, which is a reimagining of Rare’s 1997 classic Goldeneye, has gone quietly under the radar in recent weeks with the BF3 and MW3 hype machines hitting full stride. Developer Eurocom also worked on the critically acclaimed Wii version, released … [Read more...]

Modern Warfare 3 to get official eyewear

November 2, 2011 By Thomas Hobbs Leave a Comment

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Gunnar Optiks have announced official eyewear, made with Activision's blessing, to launch with Modern Warfare 3. With a nifty design, the glasses are built with an aluminum body with adjustable nose pads and wide coverage lenses, whilst the MW3 logo is engraved on the side. Gunnar's range of eyewear claims to filter out artificial light, helping to reduce eye … [Read more...]

Server problems for Battlefield 3 Owners

October 28, 2011 By Thomas Hobbs 1 Comment

With EA’s Battlefield 3 projected to have shipped 10 million copies in its first week, it seems EA’s servers are struggling to cope with demand. The problems which have affected all three platforms (PS3, 360, PC) have prevented some owners from accessing the multiplayer portion of the game entirely, including the much-touted Battlelog feature. Many owners have complained of … [Read more...]

DICE promise to fix Battlefield 3 beta bugs

October 3, 2011 By Thomas Hobbs Leave a Comment

Developer DICE has promised to fix a series of bugs and exploits on the Battlefield 3 beta allowing console players to host 128 player games. DICE have warned anybody hacking the Battlefield servers or taking part in 128 player matches could be banned from playing future EA games online. The console version of Battlefield 3 can only officially host a maximum of 32 players … [Read more...]

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